Issue 72
Mon, 28 Sep 2026
01
Representation autoencoders (RAEs) reuse features from a pretrained visual encoder as reconstruction and diffusion latents, integrating strong visual representations into image generation. However, RA...
02
World Action Models (WAMs) jointly model visual dynamics and action generation for generalist robot manipulation. A central challenge is to integrate priors from large-scale pretrained models---includ...
03
Scaling language models to long contexts is limited by the quadratic cost of self-attention. Block sparse attention offers an efficient alternative, but selecting the retained blocks remains a bottlen...
04
Large-scale Digital Surface Models (DSMs) can be produced cost-effectively from satellite images via stereo-photogrammetry. However, the resulting 3D maps are often contaminated by noise, outliers, an...
05
Existing multi-agent benchmarks primarily test in competitive settings, short-horizon interactions under 20 steps, or simply aggregate individual performance, failing to isolate and highlight genuine ...
06
We introduce Kaggle Game Arena, an open and ever-expanding platform to evaluate large language models (LLMs) through competitive games. Different from static benchmarks, game arena enables models to p...
07
Open rerankers trained for general web retrieval transfer imperfectly to e-commerce, where ranking decisions depend not only on topical relevance but also on user preferences, product constraints, and...
08
Streaming video understanding requires models to interpret evidence as it arrives, yet current evaluations often report task scores without specifying when evidence becomes valid, how visual history i...